﻿using UnityEngine;
using System.Collections;

public class SelectFriendCell : MonoBehaviour
{
	[HideInInspector] public int indexPath;
	
	public UILabel nameLabel;
	public UILabel levelLabel;
	public UILabel allianceNameLabel;
	
	public GameObject allianceGroup;
	public GameObject allianceNoneGroup;
	public GameObject selectFriendButton;

	public void OnClick_SelectFriend()
	{
		this.GetComponent<UIDragScrollView>().scrollView.GetComponent<SelectFriendScrollView>().parentPopup.SelectFriendProcess(indexPath);
	}
}
